A sudoku roguelike for iPhone and iPad
Every finished area makes the next point count more.
Each round hands you a half-filled sudoku, a handful of moves and a target score. You do not have to solve the whole board. You choose what to finish, and in which order.
In development. No release date and no store page yet.
The order is the game
A correct digit scores its value times two, multiplied by your current multiplier. Finishing a row, column or block raises the multiplier. So the question is never only what fits, but what should I finish first.
Wrong digits never stay on the board; they just cost you a move.
Relics bend the rules, in the open
After every round you choose one of three relics: a finished block counts double, a corner digit counts triple, the first mistake each round is free. You always see all three before you choose. The offer comes from the seed and never from a roll of the dice.
There are 45 relics; 16 are open from the start and the rest you unlock by playing, with the conditions listed. Every one of them is listed.
Fair by construction
- One solution. Every board has exactly one, and the game checks it.
- No chance on the spot. The same seed always gives the same run, board for board and offer for offer.
- Difficulty comes from better choices , never from a worse board.
- Nothing is bought, staked or drawn at random. No ads, no purchases, no random rewards.
Where it stands
The game is playable end to end: nine rounds across three worlds with a boss in every world, nine figures, six instruments, eight Opus steps, a daily run, a daily etude with a par, a weekly challenge, an endless mode, a lesson, unlockable relics, English and Dutch. Art and sound are still being made, so the screenshots here show the game as it is today, drawn by the game itself. There is no release date, no price and no store page yet.